Smathermather's Weblog

Remote Sensing, GIS, Ecology, and Oddball Techniques

Gorilla research in Musanze, Rwanda: Hillshades continued

Posted by smathermather on January 30, 2017

I’ve been working on base cartography for the research area in Rwanda. Unlike here in Cleveland, we have some great topography to work with, so we can leverage that for basemaps. But, it’s such a beautiful landscape, I didn’t want to sell these hillshades short by doing a halfway job, so I’ve been diving deep.

Background

First, some legacy. I read three great blog posts on hillshades. One was from ESRI revealing their “Next Generation Hillshade”. Drawing on Swiss Cartographic Traditions, these are some nice looking hillshades using lighting sources from multiple directions (more on this later):

ESRIs Hillshades

Next, we look to Peter Richardsons’s recent post on Mapzen’s blog regarding terrain simplification.

Terrain Generalization example from Mapzen

Terrain Generalization example from Mapzen

I tried (not nearly as hard as I should have) to understand their code, when I saw a link to Daniel Huffman’s blog post from 2011 on terrain generalization: On Generalization Blending for Shaded Relief.

That’s when I saw the equation:

((Generalized DEM * Weight) + (Detailed DEM * (WeightMax – Weight))) / WeightMax

I’ll let you read these posts, rather than rehashing, but here’s what I did toward adding to them. The gist of Daniel and Peter’s approach is to blend together a high resolution and lower resolution version of the DEM based on a weighting factor. Both use a standard deviation filter to determine where to use the high resolution DEM vs resampled version — if the location is much higher or lower than it’s neighbors, it is considered an important feature, and given detail, otherwise the low resolution version is used (actually, I suspect Mapzen’s approach is only highlighting top features based on their diagrams, but I haven’t dived into the code to verify).

The Need

Excuse the colors, we’ll fix those at the end, but this allows us to simplify something that looks like this:

Multicolor hillshade with no simplification

Multicolor hillshade with no simplification

Into something that looks like this:

Multicolor hillshade with simplification

Multicolor hillshade with simplification

See how the hilltops and valleys remain in place and at full detail, but some of the minor facets of the hillsides are simplified? This is our aim.

I developed a pure GDAL approach for the simplification. It is purely command line, has hardcoded file names, etc, but could be done with a python or other API and turned into a proper function. TL:DR: this is not yet refined but quite effective.

Landscape Position

If you’ve been following my blog for a while, you may recall a series of blog posts on determining landscape position using gdal.

Landscape position as calculated on a DEM

Landcape position

This, with small modification, is a perfect tool for determining where to retain DEM features and where to generalize. The one modification is to calculate standard deviation from our simple difference data.

The Tools

Generalization

Back to those ugly colors on my hillshade version of the map. They go deeper than just color choice — it’s hard not to get a metallic look to digital hillshades. We see it in ESRI’s venerable map and in Mapbox’s Outdoor style. Mapzen may have avoided it by muting the multiple-light approach that ESRI lauds and Mapbox uses — I’m not sure.

HDRI (Shading)

To avoid this with our process (HT Brandon Garmin) I am using HDRI environment mapping for my lighting scheme. This allows for more complicated and realistic lighting that is pleasing to the eye and easy to interpret. Anyone who has followed me for long enough knows where this is going: straight to Pov-Ray… :

Results

The results? Stunning (am I allowed to say that?):

Example of simplified and HDRI rendered hillshade.

Example of simplified and HDRI rendered hillshade.

Hillshade over the hills of Rwanda

The color is very simple here, as we’ll be overlaying data. Please stay tuned.

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