Reconstructing cliffs in OpenDroneMap, or how to beat LiDAR at its own game (part 2)
In the beginning In a previous blog post, we explored how we can quite effectively derive terrain models using drones over deciduous, winter scenes. We ran into some limitations in the quality of the terrain model: the challenge was removing the unwanted features (things like tree trunks) while retaining wanted features (large rock features). I concluded the post thusly: For our use case, however, we … Continue reading Reconstructing cliffs in OpenDroneMap, or how to beat LiDAR at its own game (part 2)