Screen shot of gauge from multiple perspectives and multiple lighting conditions

Bean 3 — Gauging the best way to combine Deep Learning and Coffee

In have two previous posts, I sought to combine coffee and deep learning: this one and the latest. Anyone who has been following my blog for a while knows I start with a beginners mind. Lol. In other words, I get almost everything wrong for a while until I sort it out. I appreciate that folx are willing to read along and humor me. My … Continue reading Bean 3 — Gauging the best way to combine Deep Learning and Coffee

3D Reconstructing… everything, part quatre: a fully referenced ukulele

In previous posts in this series here and here II and here III: , we’ve worked through a surprising use case in OpenDroneMap: unreferenced imagery for general 3D reconstruction. To get there, we eventually included ground control in the form of a coordinate system set by a builder’s square set in the scene. (Fair warning, I did find a bug in the automated calculation of … Continue reading 3D Reconstructing… everything, part quatre: a fully referenced ukulele

3D Reconstructing… everything, part trois: ukulele control points

One challenge of working with unreferenced data in structure from motion is giving those data reference and context. For the original ukulele reconstruction, I started with an unreferenced model, which OpenDroneMap outputs, imported that into blender (with the File:Import:Wavefront (.obj) option and manually rotated, translated and scaled it into my scene. This meant rotating it quite a bit on all three axes and moving the … Continue reading 3D Reconstructing… everything, part trois: ukulele control points

Affordable Espresso

So, I did a thing. I created my first personal internet video. It’s about coffee. Well, more specifically about espresso, which like Turkish, Arabic, and Ethiopian coffee types is not just merely coffee, but somehow something much more. Not content with throwing it up on YouTube, I put it on PeerTube: With more than 100 000 hosted videos, viewed more than 6 millions times and … Continue reading Affordable Espresso

Animated gif of cliff face in winter

OpenDroneMap + blender = Fun (Part 3)

Introduction If you haven’t seen them already, take a look at Part 1 and Part 2 of this series on using the outputs from OpenDroneMap in blender. After exploring OpenDroneMap outputs in blender for a building and its surrounding landscaping and then a some gingerbread buildings on a dining table, let’s take a look at OpenDroneMap outputs for terrain modeling in blender. It’s not uncommon … Continue reading OpenDroneMap + blender = Fun (Part 3)

OpenDroneMap + blender = Fun

(Addendum: see parts 2 and 3 of this post:) https://smathermather.com/2019/12/30/opendronemap-blender-fun-part-2/ https://smathermather.com/2019/12/30/opendronemap-blender-fun-part-3/ A preview of tutorials and fun to come: animation in blender of OpenDroneMap scenes. To be frank, the textured meshes look pretty good in meshlab, but my word they look good in blender, and this is without any special care being taken. More to come… . Continue reading OpenDroneMap + blender = Fun