Parks Data Cake, part deux
Following up on my previous post, I have started to detail the how of our parks map rendering works, including a GitHub repository with all the code and data to build your own in TileStache. One of these days, we’ll port this to TileMill, but in the mean time, it works and works wonderfully. — Addendum — Truth in advertising– the contours data were … Continue reading Parks Data Cake, part deux