OpenDroneMap — Humanitarian uses of outputs

In response to a recent query about OpenDroneMap, I’m writing a quick summary here, and then a brief write-up on how it could relate to humanitarian response / crisis mapping applications, as discussed in my Deep Dive session at International Conference of Crisis Mappers in New York, this past November.  Ahem. The summary: OpenDroneMap: Open Source Toolkit for processing Civilian Drone Imagery “OpenDroneMap is an … Continue reading OpenDroneMap — Humanitarian uses of outputs

OpenDroneMap — Orthophotos and Textured Mesh

Good news to report, though I haven’t finished my own testing yet… but OpenDroneMap, which previously would just create point clouds from drone images, now also produces: Meshes! Textured meshes! Georeferenced textured meshes (if the exif data has geographic coordinates) Georeferenced orthophotos! (if the exif data has geographic coordinates) Now, I’d like those ifs to go away, but that requires a bit of thoughtful interface … Continue reading OpenDroneMap — Orthophotos and Textured Mesh

OpenDroneMap — The MOVIE

Apparently travelling for 20 days straight back and forth through 3 time zones across 13 hours of time difference  makes me calmer, more rational, and a better presenter than normal. All 27 minutes and 35 seconds. And then don’t forget to check out the rest: http://vimeo.com/foss4g Continue reading OpenDroneMap — The MOVIE

OpenDroneMap and the art of sneakernet packet making

Current scene in the smathermather household — OpenDroneMap sneakernet packets being produced for training 53 people in OpenDroneMap on Monday. (Yes, I’m using rsync, not tar. Old dog. New tricks.) edit: let’s throw some code up there, ugly though it may be:   Continue reading OpenDroneMap and the art of sneakernet packet making

OpenDroneMap — Art and Science

I consider myself an artist and scientist. I’ll confess I have let the art go fallow some in recent years, but these are two sides of one coin. If you like either, and especially if you like both, you should check out Tobias Research. I met Michele at FOSS4G, where from the moment she saw my presentation on OpenDroneMap to using it to create a … Continue reading OpenDroneMap — Art and Science

Announcing OpenDroneMap — Software for civilian (and humanitarian?) UAS post processing

This past Friday at FOSS4G in Portland, I announced the (early) release of OpenDroneMap, a software toolchain for civilian (and humanitarian?) UAS/UAV image processing. The software is currently a simple fork of https://github.com/qwesda/BundlerTools, and will process from unreferenced overlapping photos to an unreferenced point cloud. Directions are included in the repo to create a mesh and UV textured mesh as the subsequent steps, but the … Continue reading Announcing OpenDroneMap — Software for civilian (and humanitarian?) UAS post processing

From Dobongsan to Mount Saint Helens — FOSS4Gs and OpenDroneMap

I’ve touched down and started to settle into Tri-Met country not too long after returning from FOSS4G Korea. The public transit is great, the city vibrant with the warmth of a small town, and the energy of an enclave in a big city, and it’s also slightly surreal, now that I’m back where I am no longer, as Paul Ramsey put it, functionally illiterate. Functionally … Continue reading From Dobongsan to Mount Saint Helens — FOSS4Gs and OpenDroneMap

Getting Bundler and friends running — part deux

In my previous post on Getting Bundler and friends running, I suggested how to modify an existing script to get Bundler and other structure from motion parts/pieces up and running.  Here’s my follow up. Install Vagrant and VirtualBox. Download (or clone) this repo: https://github.com/OpenDroneMap/odm-vagrant Navigate into the cloned or unzipped directory (on the command line), run vagrant up Go have a cup of coffee. Come … Continue reading Getting Bundler and friends running — part deux

Getting Bundler and friends running

Anyone who has jumped down the rabbit hole of computer vision has run into dependency h*ll getting software to run.  I jumped down that hole again today with great success that I don’t want to forget (these directions are for Ubuntu, fyi). First, clone BundlerTools: https://github.com/qwesda/BundlerTools This will download and compile (almost) everything for you, which is a wonderful thing.  The one exception is graclus.  … Continue reading Getting Bundler and friends running

Inventorying linear assets– really high resolution orthos

I have been contemplating all sorts of varied uses of Structure from Motion techniques. One of those outputs, in addition to using sUAVs (drones) is just to orthorectify and generate 3D meshes from ordinary photos. This has really great potential for linear assets like streams and rivers, trails and roads. We’ll have to being to contemplate how we’ll use (and summarize!) the incredible amount of … Continue reading Inventorying linear assets– really high resolution orthos