OpenDroneMap — Orthophotos and Textured Mesh (Habitats)

ODM shows some promise in mapping out microhabitats as on display with Michele Tobias & Alex Mandel’s dataset of hot air balloon derived images of Coal Oil Point Reserve, Goleta, CA. Here is one of the raw images: And here’s a visualization of the small topographic and surface model variation derived from using ODM from the dataset.   edit: I’m really looking forward to trying … Continue reading OpenDroneMap — Orthophotos and Textured Mesh (Habitats)

OpenDroneMap — Orthophotos and Textured Mesh (testing…)

A few new features are about to land on OpenDroneMap. Among those features, we have great work led and implemented by Spotscale for orienting our textured meshes so that Z is up: and auto-exporting an orthophoto when GPS ephemeris is available in our input images: ——- Next step — testing the input of ground control points in order to output fully referenced and orthorectified imagery. … Continue reading OpenDroneMap — Orthophotos and Textured Mesh (testing…)

OpenDroneMap — Orthophotos and Textured Mesh (cont.)

(Credit goes to Brandon Garman for the graphic above. It’s part of a very nice sUAS graphic he’s putting together at the moment.) Following up on the earlier post on the addition of orthophotos and textured mesh to OpenDroneMap (FYI, one word, and not OpenDroneMaps) https://smathermather.wordpress.com/2014/12/22/opendronemap-orthophotos-and-textured-mesh/ we have some more features in the pipeline. This is a deeper dive into architecture and future enhancements. In the … Continue reading OpenDroneMap — Orthophotos and Textured Mesh (cont.)

OpenDroneMap — The MOVIE

Apparently travelling for 20 days straight back and forth through 3 time zones across 13 hours of time difference  makes me calmer, more rational, and a better presenter than normal. All 27 minutes and 35 seconds. And then don’t forget to check out the rest: http://vimeo.com/foss4g Continue reading OpenDroneMap — The MOVIE

OpenDroneMap and the art of sneakernet packet making

Current scene in the smathermather household — OpenDroneMap sneakernet packets being produced for training 53 people in OpenDroneMap on Monday. (Yes, I’m using rsync, not tar. Old dog. New tricks.) edit: let’s throw some code up there, ugly though it may be:   Continue reading OpenDroneMap and the art of sneakernet packet making

OpenDroneMap — Art and Science

I consider myself an artist and scientist. I’ll confess I have let the art go fallow some in recent years, but these are two sides of one coin. If you like either, and especially if you like both, you should check out Tobias Research. I met Michele at FOSS4G, where from the moment she saw my presentation on OpenDroneMap to using it to create a … Continue reading OpenDroneMap — Art and Science

Announcing OpenDroneMap — Software for civilian (and humanitarian?) UAS post processing

This past Friday at FOSS4G in Portland, I announced the (early) release of OpenDroneMap, a software toolchain for civilian (and humanitarian?) UAS/UAV image processing. The software is currently a simple fork of https://github.com/qwesda/BundlerTools, and will process from unreferenced overlapping photos to an unreferenced point cloud. Directions are included in the repo to create a mesh and UV textured mesh as the subsequent steps, but the … Continue reading Announcing OpenDroneMap — Software for civilian (and humanitarian?) UAS post processing

Getting Bundler and friends running — part deux

In my previous post on Getting Bundler and friends running, I suggested how to modify an existing script to get Bundler and other structure from motion parts/pieces up and running.  Here’s my follow up. Install Vagrant and VirtualBox. Download (or clone) this repo: https://github.com/OpenDroneMap/odm-vagrant Navigate into the cloned or unzipped directory (on the command line), run vagrant up Go have a cup of coffee. Come … Continue reading Getting Bundler and friends running — part deux

Getting Bundler and friends running

Anyone who has jumped down the rabbit hole of computer vision has run into dependency h*ll getting software to run.  I jumped down that hole again today with great success that I don’t want to forget (these directions are for Ubuntu, fyi). First, clone BundlerTools: https://github.com/qwesda/BundlerTools This will download and compile (almost) everything for you, which is a wonderful thing.  The one exception is graclus.  … Continue reading Getting Bundler and friends running

Short follow up: Photogrammetrically Derived Point Clouds

In my previous post, https://smathermather.wordpress.com/2014/02/04/big-dmn-post-photogrammetrically-derived-point-clouds/, I briefly cover software for creating photogrammetrically derived point clouds.  I didn’t summarize, like this, but PDPCs can be created in three easy steps: Structure from Motion for unordered image collections Clustering Views for Multi-view Stereo Multi-view stereo (dense point cloud reconstruction) But, unfairly, I gloss over some of the complications of creating meaningful data from PDPC processing. Truth told, … Continue reading Short follow up: Photogrammetrically Derived Point Clouds